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> April 2010

 
 

wonderfl

I spent a few time on wonderfl.net recently. It’s a showcase website where you can post actionscript code and then see both the code and the result. And there’s some amazing stuff there. Like that one, based on motion detection (there is no way to stop the animations so if it’s too laggy, refresh that page then play the one you want to see) :

Or this one, using the Papervision 3D library:

And another one to finish, click then move the mouse to see the effect:

My 2 cents about that Adobe and Apple thing

As all the world is not necessarily  a flash specialist^^, let’s start by a little resume of the situation.

Apple released the iPhone in 2007, and the first reaction of Adobe was of course to say “hey let’s run Flash on it”. Then months and months of discussions later, no arrangement could be found. Flash was and is still simply not compatible with the business model of the iPhone (some people may object on that, but it’s obviously not a technical reason anymore). After that, Adobe planned to build an exporter for Flash, in order to compile proper native iPhone apps. The statu quo lasted until a few days ago when Apple changed the iPhone’s SDK terms and conditions to forbid the use of cross-compilers. Which means: no Flash apps, even if they are automatically converted to Objective-C. Flash is not the only one concerned, Unity3D and Mono generated applications could be banned from the App Store too.

… So today was quite intense about Flash and the iphone (/ipad) all over the interweb, due to the release of the new Creative Suite 5 by Adobe. The peak was reached when an Adobe evangelist, Lee Brimelow, wrote “Go screw yourself Apple”. This is of course  not the official press release from Adobe, but still, that’s kind of hardcore for the software industry.

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PIXELS by PATRICK JEAN.
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